Quanto você precisa esperar que você vai pagar por um bem The First Berserker: Khazan
Quanto você precisa esperar que você vai pagar por um bem The First Berserker: Khazan
Blog Article
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.
Este finesse por animaçãeste 3D no estilo cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários para de que os jogadores sintam tais como se estivessem assistindo a uma animaçãeste.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Todos os direitos reservados. Nenhuma parte deste site ou do seu conteúdo pode ser reproduzida sem a permissãeste do detentor Destes direitos do autor.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
Outra coisa que igualmente incomoda muito é este fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei utilizando todos os atalhos que eu tinha Espontâneo, completamente fechados.
Nãeste sei se isso foi por questão intencional do The First Berserker: Khazan design ou resultado de 1 erro, porém tenho a impressão por de que muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que o estúdio preparou — contudo vale a pena insistir 1 pouco para atravessar dela.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Enquanto enfrenta 1 mundo cheio do criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente qual isso signifique combater este próprio exé especialmentercito qual outrora este respeitava.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.